An old-school adventure I made with two fellow students (Milan Van Damme and David Huts). The game takes place in an abandoned graveyard, where you have to find four crystals in secret rooms below certain graves. It's a small game that can be finished in a few minutes, that serves more as a demo of what the framework can do.
I did all of the programming for this project and wrote an entire C++ framework in about two weeks that can be used to create simple point-and-click adventures. You have an inventory that can contain a limited number of items and a journal that keeps track of your findings. Items can be placed in your inventory, can be used to cause certain events and can be combined to create new items. There's also a help function that highlights points of interest.